Velocity eSports was founded on May 17, 2014 by Matthew “RESTACKZ” Sim. Matt’s vision for Velocity was simple, to bring forth opportunities for his fellow amateur gamers that were willing to transcend not only their gameplay, but their brand, to an entirely new level. People like Mr. Sim are what makes our community tremendously optimistic, as their focus is simple, to help grow Call of Duty eSports as a whole.
“Our goal is to be the best of the best! We are a huge growing family and have passion for what we do. Expect much from us at upcoming LAN events” - Matthew “RESTACKZ” Sim Currently Velocity eSports harbors two teams across two separate games. In Call of Duty Velocity owns one team, Velocity Gold. Velocity Gold currently maintains the number 1 ranking on UMG’ Team Ladder. The team has not traveled to a LAN event under the name Velocity, however, they have exuded untapped potential in various online tournaments and matches, defeating the likes of Professional League teams such as OpTic Gaming, Strictly Business, Automatic Reload, and many more as they begin to prepare to take the next step. Velocity “Gold” Roster:
Velocity Gold Standings: http://www.umggaming.com/team/repulseesports-8559-82635621 Velocity’s final team resides in the Halo scene. In the the team’s first LAN event under Velocity, which was in St. Louis, Missouri from January 2nd-4th, they placed Top 16. The event, which was called “UGC20K St. Louis Halo 2 Anniversary,” hosted 96 teams, including OpTic Gaming, Reality Check, Evil Geniuses, and many other well known professional gaming organizations from around the world. Velocity Halo currently ranks 10th on the ESL Halo Team Ladder, as well. Velocity Halo Roster:
ESL Team Standings: http://gfx.esl.eu/gfx/media/play/halo/america/hcs/ESL_HCS_Season-1_PointTracker.pdf This is only the beginning Velocity, and our exponentially steady growth, and strong first few months are a testament to our dedication, and our leader, Matthew “RESTACKZ” Sim’s vision. Stay tuned as we begin to explore new ventures and opportunities, in our quest of being a premier international professional gaming organization. That being said, no matter where Velocity goes, it will always be more than a simple organization. Velocity will forever be a family. Make sure you follow us on social media outlets so you can stay up to date with all things Velocity! Follow us on Twitter: http://www.twitter.com/veL_eSports Follow us on Twitch: http://www.twitch.tv/velocity_esports Subscribe to us on YouTube: https://www.youtube.com/user/thvelocityesports Like us on Facebook: https://www.facebook.com/OfficialVelocityeSports
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Across all levels of sports, whether it’s high school, college or professional, basketball, baseball or football there is one thing that separates the great players of today and past, from the best players of all-time: championships. When you talk about professional basketball, Michael Jordan is the unanimous greatest individual player of all-time, as his 6 NBA Finals championships speak for themselves, not to mention he is 4th all-time in NBA scoring, a 14-time All-Star, recorded 5 MVP awards, 10 Scoring titles, and the list goes on and on. However, out of all of those personal accolades none of them equate to a championship. Championships are so highly regarded that Bill Russell, who has 11 NBA championships, is considered by many to have at least deserved to be in the discussion for one of the best to ever play. With professional Call of Duty maturing to the point where we are beginning to keep track of players’, and teams’, statistics at sanctioned Major League Gaming events, it will hopefully lead us to the point of giving out personal accolades such as Most Valuable Player, Slaying Title, etc. That being said, we as a community have reached a point where we must begin to give credit where credit is due, begin to reward our star players with acknowledgments. Patrick “Aches” Price won his 19th Call of Duty Championship at MLG Columbus the weekend of Thanksgiving as his team, FaZe, dismantled the heavily favored OpTic Gaming in one of the most thrilling series of games we have seen in some time now. With the victory Aches pushed himself even farther ahead of his former teammate, Tyler “Teepee” Polchow, who has 17 championships, and has solidified himself in Professional Call of Duty history as the winningest player ever, by two championships. Since player statistics have only been charted and made public in the past year, and there have never been any individual player accolades given out, the only measure of a player that we have is, you guessed it, championships. Now, don’t get it twisted, Aches is a remarkably talented player. He had the 16th highest K/D ratio (1.05) at the event, and played with stitches in his swollen hand during the final day of the event. Also, let’s not quickly forget that Aches has been considered at times during various Call of Duties to be one of, if not the best, top players in the world. So, it would not be difficult to conceive that if there were personal accolades that Aches would have some of his own, only adding to his legacy. Like I said before, as a community we need to take this next step forward in our maturity and give credit where credit is due. Until someone surpasses him in championships, Patrick “Aches” Price is the greatest player in Call of Duty history, and let’s not so easily forget it. Don’t get caught up in the hype of “god squads,” instead we should all give a mature salute to the best to ever do it, and be thankful that we have come to a point where we can crown someone, and have it mean something. So, from everyone here at Velocity eSports, and the rest of this amazing community, we salute you, Pat, and hope you continue in your winning ways, and we thank you for your commitment to this community! Written By: Jonathan Diamond OpTic Gaming is the best team in the world, right? The combination of Formal’s map awareness, Crimsix’s unparralled talent and Scump’s ridiculous twitch shot, and let’s not forgot Nadeshot’s objective play, should on paper be unmatched, right? Well, the answer to that question may shock you, but if you’re an OpTic fan, don’t be too quick to jump at my throat, because you need only accentuate your elation. The ever so fruitless, talent and placement wise, OpTic Nation project has now bloomed into one of the most prosperous investments, at least on paper, by Hector “Hecz” Rodriquez, the owner of OpTic Gaming. The keywords in that sentence, and out of this entire article/debate, is “on paper.” On paper, OpTic Nation is arguably the best team in the world, better than even the goliath that is OpTic Gaming. On paper, OpTic Nation has the talent at every position that rivals even that of the old compLexity dynasty of Aches, Teepee, Karma and Crimsix who reigned from Black Ops 2 through Ghosts. On paper, OpTic Nation, on LAN, at the very least, should not be placing outside of Top 2. Now, before we get any further, we must put everything into context, at least from what happened at the last event, UMG Orlando. At the most recent event OpTic Nation, with a fresh roster pickup in Swanny, a player who transferred over from Europe in exchange for MBoZe, placed a measly Top 12 (9th-12th). Nation, with only a few days of preparation with their new fourth, proved to the world that they have, arguably, the most slaying power out of any team, ranking 2nd in K/D, 3rd in K/R and 6th in Out Slaying percentage. Now, before you jump to any conclusions, let me say that yes, OpTic Gaming was the better team at Orlando, seeing as they won the entire event, and posted slightly high statistics than Nation, however, allow me to bring to light something that others have not. When matched up, statistically, and skillfully, Gaming and Nation are on an equal playing, and you can even give an edge to Nation (statistically). Don’t believe me? Check the matchup board below: NOTE:
Nadeshot: vs. Teepee: K/D: 0.96 (56th) K/D: 1.00 (41st) AI: 40.30 (62nd) AI: 39.23 (72nd) K/R: 25.26 (65th) K/R: 27.55 (44th) OS %: 18.52% (64th) OS %: 19.35% (61st) Advantage: Teepee Crimsix: vs. Swanny: K/D: 1.09 (15th) K/D: 1.26 (2nd) AI: 43.33 (25th) AI: 38.90 (74th) K/R: 29.58 (18th) K/R: 29.90 (16th) OS %: 29.63% (25th) OS %: 45.61% (3rd) Advantage: Swanny Scump: vs. Proofy: K/D: 1.21 (10th) K/D: 0.98 (47th) AI: 44.70 (10th) AI: 39.55 (71st) K/R: 31.16 (7th) K/R: 27.85 (40th) OS %: 44.44% (4th) OS %: 22.58% (48th) Advantage: Scump Formal: vs. Karma: K/D: 1.11 (11th) K/D: 1.13 (7th) AI: 44.30 (12th) AI: 41.71 (43rd) K/R: 30.84 (9th) K/R: 31.25 (6th) OS %: 25.93% (37th) OS %: 29.03% (26th) Advantage: Karma OpTic Gaming: vs. OpTic Nation: K/D: 1.09 (1st) K/D: 1.08 (2nd) K/R: 29.21 (2nd) K/R: 29.14 (3rd) OS %: 59.26% (3rd) OS%: 54.84% (6th) Advantage: OpTic Gaming So, did anyone else find the same mind boggling issue? OpTic Nation, when individually matched up at their respective positions, holds a 3 to 1 edge, yet, when you look at the collective team statistics, Gaming elevates to the top, in every category. If you are like me, then you asked the same question, how can that possibly be? The simple answer is the placement of each team’s X factors. Gaming’s X Factor comes in their Objective player, Nadeshot, whereas Nation’s X Factor comes in one of their supporting slayers. There are both pros and cons to these respective strategies: if and when Nadeshot provides any form of slaying power, it is a very nice boost, however, I think I am not alone when I say this, when Proofy plays to the level that we as a community have grown accustom to from past Call of Duties, he is arguably a Top 10, even Top 5 player in the world. The issue is his consistency, and lack of role adjustment. Advanced Warfare’s extremely up-beat tempo has not boded well for the old supportive-slayers who thrive in long range gunfights, assault rifles, and utilizing angles and map positioning. That old-slayer mold is what Proofy used to be, and he has yet to effectively transition himself into Advanced Warfare. You couple that with the current team composition that Nation has, Teepee the objective player, Karma the objective slayer, and now Swanny who has begun to thrive in a supportive slayer type role, and Proofy seems to be a shell of what he once was. The crazy part about that is the fact that his current level of play, when you average out the good and the bad, is still an upper echelon player. Once Proofy fully adjusts to the current roster’s play-style, strategies and composition, I have no doubt in my mind that we will see a return of the Robo Proof of old. And when we do, you will see a knew hierarchal order in the OpTic House. Let's not forget that this is all on paper, so it excludes any possible team chemistry issues that may arise, or have already arisen. Team chemistry, and this point in time in probably Nation's biggest enemy. Perhaps Nation will finally play to their full potential at the next event, which just so happens to be the biggest one of the year in the Call of Duty World Championships. I for one hope they do, maybe that will shake things up for OpTic fans’ allegiances. Either way, let me know what you guys think, mention me on Twitter, @SaVi_JayD, or leave a comment below, and have a wonderful day! How the Prophecy roster of Christopher “Parasite” Duarte, Tyree “Legal,” “Ricky,” and Damond “FEARs” was formed, and how the organization itself was pumped right back into mainstream professional Call of Duty, right before MLG Columbus, simply shows the current parity and talent level that lives in Call of Duty eSports. Prophecy’s move to pickup this very under the radar, out of the ordinary team, has definitely proved to be a wise choice as the team placed 3rd and Top 12 at MLG Columbus and UMG Orlando, respectively.
When the roster was initially formed, and the team began officially playing, they were regarded as one of the best online teams as they absolutely obliterated their opponents. Their slaying power could only be rivaled by top teams such as OpTic Gaming, JusTus, Denial, etc, and fortunately enough for them, their success online translated to LAN. Out of nowhere Prophecy placed 3rd, giving them a reputation as a force to be reckoned with. This success did not last long, as all of their team statistics, mainly slaying ability, increased. ---- Yes, you read that correctly. As a team, statistically, Prophecy was better at Orlando, where they placed 9-12th, in comparison to when they placed 3rd at Orlando. Here are the statistics: Columbus: Parasite: K/D: 1.02 AI: 41.15 K/R: 28.92 OS %: 50% Ricky: K/D: 0.88 AI: 38.90 K/R: 24.85 OS %: 30% Legal: K/D: 0.94 AI: 39.65 K/R: 27.15 OS %: 35% FEARs: K/D: 0.93 AI: 36.75 K/R: 24.46 OS %: 35% As a Team: K/D: 0.94 K/R: 26.35 OS %: 40% Placement: 3rd Orlando: Parasite: K/D: 1.12 AI: 42.70 K/R: 28.50 OS %: 66.67% Ricky: K/D: 0.99 AI: 40.11 K/R: 26.33 OS %: 40.74% Legal: K/D: 0.91 AI: 39.81 K/R: 25.22 OS %: 25.93% FEARs: K/D: 0.91 AI: 36.11 K/R: 23.11 OS %: 33.33% As a Team: K/D: 0.98 K/R: 25.79 OS %: 48.15% Placement: Top 12 So, what changed? The answer, as it so often does at this level, resides in the team composition, and chemistry. No one anticipated Legal, who formerly was on Team FeaR, and was widely known as a “top amateur,” to get a chance to compete alongside the likes of former world champion Parasite, former OpTic player Ricky, and arguably one of the best veteran-raw slayers, FEARs. Legal, an extremely talented 18 year old got his first major shot at becoming what many consider to be “known,” when he was picked up by Moho, the owner of FeaR, however Legal’s biggest moment came with the ridiculous placement of 3rd at MLG Columbus with Prophecy. Sadly enough, Legal, along with his fellow teammates, have fallen prey to Parasite’s nature, which ironically is extremely parasitic. Just like with Fariko.Impact, Parasite grows tired of sacrificing his statistics, for the team’s success, as seen after Impact’s decline after their World Championship victory in Black Ops 2. Parasite made it publicly clear, via Twitter, that he was very proud and happy with his performance at Orlando, stating that statistically he has improved drastically, in comparison to Columbus. He blatantly put his performance above that of the rest of the team. Parasite has lost his perspective, and because of it, has lost the basic objective, winning. His scoreboard is his only priority, and it is no fault to Legal, FEARs, or Ricky, that their placement and team performance has decreased considerably. A roster change at this point would be silly, especially if it were to be anyone besides Parasite leaving. Honestly, FEARs, Legal and Ricky deserve a player willing to sacrifice their statistics for the good of the team, and if and when Parasite does that, this team is arguably one of the best 3 teams in the world, as proven at Columbus. That being said, it is only a matter of time for either one of two things, the team gets restless, and Parasite bolts to eLevate, or the team gets on Parasite’s case, and forces him to change so they can get back to their dominant ways. The current EnVyUs roster of Merk, JKap, Nameless and Clayster should be phenomenal, right? A roster filled with that much talent should place Top-3 at any event they attend, right? Well, sadly enough, the answer is no. After back-to-back poor showings, MLG Columbus where they placed 5th and recently UMG Orlando where they placed a measly 9-12th (Top 12). As a fan, I want EnVy to succeed at any and all levels of Professional Call of Duty, it’s healthy for the community, and let’s be honest, we all love the Boys in Blue. Sadly enough EnVy will not succeed to the heights of which this community has come to expect from this storied organization. As long as this roster stays the same, no championship will come back to the home that Hastro built. I’m not quite sure why the community, or Hastro himself, has not realized that sad truth. You would think the man who knows Call of Duty talent as best as anyone would have understood that a roster of 4 players that all have the exact same tendencies and play styles would not mesh. Let’s take a look back at each individual player’s history, maybe then you might see that the writing is on the wall.
NOTE: I use Black Ops 2 and Advanced Warfare with the new patch as the most recent indicators of a player’s play style, tendencies, abilities, etc. Reason being is that Black Ops 2 allowed for each player to play to their strengths, instead of being forced into a role (Ghosts with the Vector), and with the new patch Advanced Warfare now allows for some player’s to utilize their play styles. NOTE: K/D = Kill Death Ratio K/R = Kills per Respawn AI = Kills + Deaths per Game OS % = Out Slaying Percentage (Percentage of time that the player had more kills then deaths) Jordan “Jkap” Kaplan: One of the most dominant Assault Rifle slayers that we have ever seen. In Black Ops 2 he was arguably the best Assault Rifle player, as his aggressive AR play coupled with his incredible accuracy has been feared for years. Columbus: K/D: 1.01 K/R: 28.38 AI: 41.40 OS %: 30% Orlando: K/D: 0.97 K/R: 27.36 AI: 40.36 OS %: 20.59% Joey “Merk” Deluca: The epitome of a Veteran Professional Call of Duty, Merk has played almost every role possible throughout his career, but he was never better than when he played some form of an Assault Rifle type role, whether he was a support in Modern Warfare 3 or a slayer and/or anchor in Black Ops 2. Columbus: K/D: 0.96 K/R: 27.15 AI: 40.20 OS %: 35% Orlando: K/D: 0.93 K/R: 27.06 AI: 39.80 OS %: 8% Clay “Clayster” Eubanks: The most successful Modern Warfare 2 player ever, Clayster, picked up right where he left off in MW2 on Black Ops 2, as he quickly rose to the top of the best Assault Rifle player discussion after his dominant FAL, and then later M8, shot was known worldwide. He was arguably the best anchor/AR player during his reign in Black Ops 2. Columbus: K/D: 0.93 K/R: 28.69 AI: 42.65 OS %: 15% Orlando: K/D: 0.99 K/R: 29.88 AI: 43.92 OS %: 24% Anthony “Nameless” Wheeler: One of the most well rounded players in the Professional Call of Duty scene, Nameless can do it all, from the dominant AR role to the fast paced SMG role. He flourished in last year’s Call of Duty installment, Ghosts, with the Vector. In Black Ops 2 Nameless split his time between AR and SMG, but he is/was more suited towards the AR role. Columbus: K/D: 0.97 K/R: 27.69 AI: 41.80 OS %: 30% Orlando: K/D: 1.02 K/R: 29.44 AI: 42.16 OS %: 36% EnVy’s statistics as a team: Columbus: K/D: 0.97 K/R: 27.98 OS %: 30% Orlando: K/D: 0.98 K/R: 28.47 OS %: 48% So, does anyone see the reoccurrence with each individual player? Each one of those players is an AR player, none of them have any dominant SMG play style, tendencies, or twitch shot, as seen from Scumpii and Crimsix. The team does not possess the pressure play style that is required in this high paced game, and with the recent patch making the ASM1, a SMG, a viable CQB weapon, this team looks to possibly be even more out of place. Even with a dramatic increase in team Out Slaying Percentage, a jump from 30 to 48% from Columbus to Orlando, EnVy still was unable to compete in respawn gamemodes, other than Uplink. It’s a sad sight to see such a historic Call of Duty Professional Organization, in EnVy, be in this position, but they put themselves in it all on their own. Merk’s depreciation in output leads me to believe that he is getting to the same point BigTymer was right before he retired. You couple Merk’s lack of production with JKap’s uncharacteristic poor event, from a statistical standpoint, EnVy was doomed for an atrocious event. Changes need to be made if Hastro wishes EnVy to get back to their consistent winning ways. He are a few variations of roster changes that I would possibly make if I was Hastro:
Hey, I truly hope that this roster works out, the team is able to string together a few consistent events, and continue to add to EnVy’s legacy. Let me know what you would do if you were in Hastro’s position in the comments below, or tweet me @SaVi_JayD! |
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May 2015
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